A giant IRL (In Real Life) shooting game in an abandoned warehouse is targeted by a masked serial killer who starts to pick off the warring combatants under the cover of darkness.

    Penpusher Posted on November 12, 2019 in Horror.
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    4 Review(s)

      It is always better to have your lead character in the logline.

      Singularity Answered on November 12, 2019.
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        IRL shooting games are neither paintball nor laser tag. The one I saw had players walking through a warehouse decorated to look like a battle zone. Players wore augmented reality visors and they shot at enemies that appeared in their visors using game controllers shaped like assault rifles. In that scenario, everyone wore headsets and was in constant communication with everyone else and the warehouse was under continual surveillance by the game controller who gave the players hints when they got stuck.  Hard to imagine how an intruder could pick the players off one by one without the others or the game controller noticing.

        Maybe you should change the premise such that the game control turns rouge and has hidden death traps in amongst the props.

        Mentor Answered on November 12, 2019.

        This I like.  Have the game itself go rogue, off the rails.

        on November 13, 2019.
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          Do you mean paintball? Or laser tag? If so, best to simply write that.

          I take it that one of the players sees a brother/sister in arms die (for real) and as a result, he or she needs to find out who is shooting real bullets. If so, best to write the logline from his/her point of view.

          For example:

          After one of his friends is killed by a real bullet during a game of paintball, a player must find the murderer before anyone else is killed.

           

           

          Singularity Answered on November 12, 2019.

          Thanks for the comment, Nir.

          I did think about putting the protagonist in there and I think it would have to relate to their efforts to stop the killings, although I’m unsure as to what would be the best relationship between the killer and the protagonist trying to stop him.

          The story is inspired by a real-life incident in which a friend crowd-funded an IRL shooter in a warehouse space (https://www.pozible.com/project/6118) and ended up getting $243,480 instead of the original target of $10,000. 

          His business partner ended up betraying him on the deal and he wrote a long series of blog posts about everything that went down as part of their operation and how exciting it was initially when they came up with the concept and then when the funding wildly exceeded their expectations.

          I jokingly told him to make lemonade out of lemons and channel his rage into a feature script in which the first two acts would be his story of the building of the IRL from the business perspective and the betrayal that it involved (kind of like ‘The Social Network’) and then have the final act turn into ‘The Purge’, where he uses his intimate knowledge of the game’s terrain to make it through to the final area where his ex-business parnter will be and exact revenge (in the film only of course!) while then getting out without incriminating himself. I think the guerrilla nature of the operation makes it believable that there would be very lax security, if any. Further, the sheer number of extras involved and the various ways in which someone could hide in plain site could work for the horror elements of the story.

          on November 13, 2019.

          The protagonist would have to be there or else it isn’t his/her story. If you’re really interested in writing this, I recommend developing a story around the relationship between the protagonist and the killer.

          Right now, you have a premise and a setting, but no plot.  Let the conflict between the main character and antagonist drive the plot from the inciting event to the goal.

          on November 16, 2019.
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            This should be defined as an augmented reality game instead of an In Real Life shooting game.

            Singularity Answered on November 13, 2019.
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