When a vindictive cyber terrorist is fatally wounded, an arrogant gamer must complete a video game built using the suspect’s mind to retrieve stolen nuclear codes before they die.
This is difficult to understand. There’s a cyber-terrorist and a gamer – who is the suspect and what is he or she suspected of?
Then there’s the nuclear codes squeezed in at the end, they seem tacked on instead of part of the story, it would be better to mention them earlier on. Also, what codes are these, launch codes? If so, that needs to be specified.
With an impending nuclear explosion, a conceited gamer is hired to retrieve an “off key” from the simulation of a dying man’s psyche, the only surviving holder.
(he was hurt along with the other keyholders because they tried to prevent their partner–responsible for onsetting the doom)
When an vindictive cyber-terrorist is fatally wounded, an arrogant gamer must dive into a virtual reconstruction of his mind to extract the location of stolen nuclear bombs before they explode.
if my understanding is correct, there was only two persons in the original Logline: the cyber-terrorist and the arrogant gamer. Maybe it is badly phrased, but to me the suspect is the cyber-terrorist.
What I would question is why would any good guy want to retrieve nuclear launch code. Good guys don’t launch nuclear bomb on unsuspected civilians. However they tend to try to stop bad guys detonating bombs. Hence Good Guys more likely want the location of the bomb or the abort code if the countdown has already started.